
Corbin Blair
Federal Navy Academy Gallente Federation
78
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Posted - 2012.04.29 01:43:00 -
[3] - Quote
Kusum Fawn wrote:Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.
I will say that this idea has been suggested before, Is already in game through courier contracts, is done a lot by alts, and is generally a pain in the ass to do by yourself in bulk.
There is a logistical challenge implicit in making a game truly driven by players, How far do you let players, who by nature are complete assholes, be complete assholes to each other? it is well known and documented that normal people + internet anonymity = massive asshattery (anal haberdashery). Letting people have completely free reign means that you have people like goons griefing people out of game, encouraging suicide, or shutting down market systems, just to shut down market systems. Now imagine this happening all the time everywhere.
As to the gate control, and other more realistic player driven controls for ingame mechanics, at what point does sovereignty control mean total immutable empires? Nullsec would never shift, (much like hisec never shifts) because enemies wouldnt ever be allowed in to the systems. allowances must be made for the game to actually function.
~As to npc cargo running, Id be for it, as long as a few rules are set for it.
1. Cargo must be below Iteron 4 size (or around 10k m/3) 2. Minimum transit time is one week. 3. Haulers are targetable, explodeable and concord protected. 4. Cargo is scannable. 5. Haulers stop at every station along the path, and operate like autopilot ships 6. NPC haulers have a base cost of 50k isk per jump. establishing a baseline wage for other haulers. you pay players for bulk and time. 7. .... and im not sure how collateral should be structured.
Basically its a slower, more annoying and much riskier way of moving assets. while its npc cargo moving it doesnt cut any player professions, but allows for the collection of small amounts of goods without all the annoying fetching. It costs just enough that its cheaper and faster to do it yourself. but not so expensive that it is completely pricing out using for small goods.
Oh i wanted to put somewhere that blowing them up works just like the current npc hauler blowing up, other random consumer products things drop and you lose standings with the company that is shipping it. i forget the shipping companies in eve. What you describe is worse than player hauling in every way and is a waste of time to implement.
Kusum Fawn wrote:Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should. Why not just go ahead and do this stuff? Much more productive. |